![]() ![]() It feels less like the character jumping off of something and more like the character jumping in mid-air but with an unrelated requirement to be next to a wall. One other thing, the wall jumping feels insubstantial. The mountain map is rendered in a flat-color 3D style, but the game itself is drawn in 2D pixels. The visual style of the game is, at first, alarming. I tried looking for something to help get one of the strawberries in "level 1" and suddenly found myself in "level 2" with no way back. You’ll need to traverse these to complete the game. ![]() Have fun and play Make sure to run the game as an administrator and if you get any missing dll errors, look for a Redist or CommonRedist folder and install all the programs in the folder. I find it bizarre that the game starts off with the ability to turn around and find a camper off-screen, as if exploration is encouraged, but then gates the player later at arbitrary screens. Double click inside the Celeste folder and run the exe application. Then, the new area has 3 different ways that the player can go off the screen but 2 of them (the first 2 I tried by the way) go nowhere. ![]() Falling as scripted leads to a new area, but falling just a little earlier into the same pit leads to death. That first area having a fake platform, for example, is inconsistent. This gives me the feeling of an old megaman game, including both the things I would expect people who like megaman to like and all the things I really don't like about megaman. ![]()
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